> For the complete documentation index, see [llms.txt](https://oops-i-devd.gitbook.io/christinec-dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://oops-i-devd.gitbook.io/christinec-dev/free-resources/godot-book-of-code.md).

# Godot: Book of Code

If you’re eager to dive into the exciting world of Godot development, it’s important to get a handle on the basics of programming! You don’t need to be a coding wizard to make a game, you just need to have a solid understanding the key concepts like variables, functions, loops, and arrays.

I previously put together the [**Book of Nodes**](https://oops-i-devd.gitbook.io/christinec-dev/free-resources/godot-book-of-nodes) (which I’m currently updating), covering the common nodes you’ll encounter on your game development journey. I thought it would be super helpful to create a companion resource — a friendly coding guide!&#x20;

This guide covers the fundamentals of coding in Godot. We won’t delve into all the aspects of coding or GDScript, but we will cover the core structures necessary to begin coding.

You can download the **Book of Code for free below.**

{% embed url="<https://ko-fi.com/s/e90ca02be7>" %}

Or read it online at any of the following:

{% embed url="<https://hashnode.com/preview/68f5ec79686f00b1b628e967>" %}

{% embed url="<https://medium.com/@christinec-dev/godot-4-the-book-of-code-148ebdb60a3e>" %}


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