📓Godot: Book of Nodes
If you’ve ever delved into the Godot Documentation, you likely noticed two things: first, there is an abundance of nodes (many of which you might never use), and second, some of these nodes can be quite confusing. That’s why I wanted to create an encyclopedia of sorts, focusing on the most essential nodes to know as a beginner.
Now, to complete this encyclopedia, I’ve decided to organize the content into three distinct categories: 2D, 3D, and UI. Within each category, you’ll find a list of nodes relevant to that section. For each node, I will cover the mechanics that can be implemented using this node, along with basic examples of how this mechanic can be implemented into a project. This ensures that you not only learn about each node’s functionality but also how they can be practically applied during your game development process.
You can download the Book of Nodes for free below.
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