🀯Tutorial

*The first three chapters are currently released for free.

The tutorial series has 20 chapters. I'll be posting all of the chapters in sectional daily parts over the next couple of weeks. Below you will find the updated list of the tutorial links for all 20 parts of this series. If you don't see a link added to a part yet, then that means that it hasn't been posted yet.

If you like this series or want to skip the wait and access the offline and full version of the tutorial series, you can support me by buying the offline booklet for just $4 on Kofi!😊

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chevron-rightPART 1: PROJECT OVERVIEW & SETUPhashtag
chevron-rightPART 2: PLAYER SETUP & MOVEMENThashtag
chevron-rightPART 3: PROCEDURAL LEVEL GENERATION #1 – MAP CREATIONhashtag
chevron-rightPART 4: PROCEDURAL LEVEL GENERATION #2 – PLAYER SPAWNING & CAMERAhashtag
chevron-rightPART 5: EXPLOSION SYSTEM #1 – SETUP, SPAWNING, & ANIMATIONShashtag
chevron-rightPART 6: EXPLOSION SYSTEM #2 – REMOVING BREAKABLE TILEShashtag
chevron-rightPART 7: EXPLOSION SYSTEM #3 – EXPLOSION BOOST PICKUPShashtag
chevron-rightPART 8: EXPLOSION SYSTEM #4 – PLAYER DAMAGEhashtag
chevron-rightPART 9: ENEMIEShashtag
chevron-rightPART 10: AI PLAYERS #1 – SETUP & SPAWNINGhashtag
chevron-rightPART 11: AI PLAYERS #2 – PATHFINDING & NAVIGATIONhashtag
chevron-rightPART 12: AI PLAYERS #3 – SETTING & MOVING TOWARDS TARGETShashtag
chevron-rightPART 13: AI PLAYERS #4 – DEATH & PICKUPShashtag
chevron-rightPART 14: GAME UI #1hashtag
chevron-rightPART 15: GAME UI #2hashtag
chevron-rightPART 16: GAME MODE & STATShashtag
chevron-rightPART 17: LEVEL PROGRESSION & GAME OVERhashtag
chevron-rightPART 18: SAVING, LOADING, & PAUSINGhashtag
chevron-rightPART 19: MUSIC, SFX, & CUSTOM CURSORhashtag
chevron-rightPART 20: TESTING & EXPORTINGhashtag

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