As you might know, Godot 4.1.1 was released this week, and with that release came a few maintenance fixes. I updated our "Learn Godot by Making an RPG" project to work with this update - which was nothing major, but I did add a new part to the series at the end which focuses solely on fixing errors in our game. I also annotated the movement code to smoothen out our directional inputs, so check out part 3 for the new change!
The "Learn Godot 4 by Making a 2D Platformer" project remains the same, as the update did not affect it!
The first few parts of my "Learn Godot 4 by Making a 2D Platformer" is out now on Medium and DEV.to. The rest of the 24 parts will be published daily from here on out.