๐ŸคฏTutorial

*The first three chapters are currently released for free.

The tutorial series has 20 chapters. I'll be posting all of the chapters in sectional daily parts over the next couple of weeks. Below you will find the updated list of the tutorial links for all 20 parts of this series. If you don't see a link added to a part yet, then that means that it hasn't been posted yet.

If you like this series or want to skip the wait and access the offline and full version of the tutorial series, you can support me by buying the offline booklet for just $4 on Kofi!๐Ÿ˜Š

PART 1: PROJECT OVERVIEW & SETUP
PART 2: PLAYER SETUP & MOVEMENT
PART 3: PROCEDURAL LEVEL GENERATION #1 โ€“ MAP CREATION
PART 4: PROCEDURAL LEVEL GENERATION #2 โ€“ PLAYER SPAWNING & CAMERA
PART 5: EXPLOSION SYSTEM #1 โ€“ SETUP, SPAWNING, & ANIMATIONS
PART 6: EXPLOSION SYSTEM #2 โ€“ REMOVING BREAKABLE TILES
PART 7: EXPLOSION SYSTEM #3 โ€“ EXPLOSION BOOST PICKUPS
PART 8: EXPLOSION SYSTEM #4 โ€“ PLAYER DAMAGE
PART 9: ENEMIES
PART 10: AI PLAYERS #1 โ€“ SETUP & SPAWNING
PART 11: AI PLAYERS #2 โ€“ PATHFINDING & NAVIGATION
PART 12: AI PLAYERS #3 โ€“ SETTING & MOVING TOWARDS TARGETS
PART 13: AI PLAYERS #4 โ€“ DEATH & PICKUPS
PART 14: GAME UI #1
PART 15: GAME UI #2
PART 16: GAME MODE & STATS
PART 17: LEVEL PROGRESSION & GAME OVER
PART 18: SAVING, LOADING, & PAUSING
PART 19: MUSIC, SFX, & CUSTOM CURSOR
PART 20: TESTING & EXPORTING

Last updated