๐Ÿ“’Overview

About This Project

This tutorial series covers the creation of a Bomberman-like game of our own, titled BomberClone. This tutorial will teach you how to create a procedurally generated game, which automatically handles the map generation per level, entity spawning, and game modes (single or AI multiplayer).

You also learn how to create A* algorithms for pathfinding, and a complete AI component. At the end of this series, you will know how to make a procedurally generated game from start to finish, and ultimately all the things that you need to know as a beginner to intermediate Godot developer!

In this series, we make a 2D Procedurally Generated MazeGame with AI components that aims to teach you how to make a game from start to finish, and ultimately show you all the things that you need to know as a beginner to intermediate Godot developer!

Project Demo

You can play the demo of this project here:

Project Preview

You can see the end result of this tutorial series in the preview video below!

Project Overview

This game is a Bomberman-inspired Maze game that includes the following:

  • Player Animation & Movement

  • Procedural Level Generation

  • Explosion System

  • Enemies

  • AI Co-Players

  • A* Algorithms, Pathfinding, & Navigation

  • Game UI

  • Game Mode & Stats (Normal & Multiplayer Mode)

  • Level Progression & Game Over

  • Saving, Loading, & Pausing

  • Music, SFX, & Custom Cursor

  • Testing & Exporting

Asset File Download

All assets can be downloaded from my Google Drive: Required Game Assets

Asset Credits

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