📒Overview
Last updated
Last updated
This tutorial series covers the creation of a Bomberman-like game of our own, titled BomberClone. This tutorial will teach you how to create a procedurally generated game, which automatically handles the map generation per level, entity spawning, and game modes (single or AI multiplayer).
You also learn how to create A* algorithms for pathfinding, and a complete AI component. At the end of this series, you will know how to make a procedurally generated game from start to finish, and ultimately all the things that you need to know as a beginner to intermediate Godot developer!
In this series, we make a 2D Procedurally Generated MazeGame with AI components that aims to teach you how to make a game from start to finish, and ultimately show you all the things that you need to know as a beginner to intermediate Godot developer!
You can play the demo of this project here:
You can see the end result of this tutorial series in the preview video below!
This game is a Bomberman-inspired Maze game that includes the following:
Player Animation & Movement
Procedural Level Generation
Explosion System
Enemies
AI Co-Players
A* Algorithms, Pathfinding, & Navigation
Game UI
Game Mode & Stats (Normal & Multiplayer Mode)
Level Progression & Game Over
Saving, Loading, & Pausing
Music, SFX, & Custom Cursor
Testing & Exporting
All assets can be downloaded from my Google Drive: Required Game Assets